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AI Insights · Timothy · October 2022

Top 5 Match 3 Games in Saudi Arabia Q3 2022

Discover the performance trends of the top 5 Match 3 games in Saudi Arabia for Q3 2022, including weekly downloads, revenue, and active users.

Top 5 Match 3 Games in Saudi Arabia Q3 2022

In Q3 2022, the top 5 Match 3 games in Saudi Arabia demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:

Shoot Bubble - Bubble Shooter from FLYYES TECHNOLOGY PTE. LTD. saw an interesting fluctuation in weekly revenue, peaking at $213 in late July and experiencing a low of $65 at the end of June. Weekly downloads showed a notable decline from around 30.1K in late June to approximately 11.9K by the end of September. Active users initially increased from 58.3K in late June to 70.9K in mid-July but dropped to 53.9K by the end of Q3.

Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. maintained a relatively stable weekly revenue, averaging around $845 to $1,041, with a peak of $1,041 in late July. Downloads remained consistent, fluctuating between 9.2K to 11.7K throughout the quarter. Active user numbers also held steady, hovering around 136K to 147K.

‎Bubble Rainbow - Shoot & Pop from Blackout Lab SL experienced a significant increase in weekly revenue towards the end of the quarter, reaching $331 in late September from $88 at the beginning of July. Downloads showed a declining trend, starting at 7.5K in late June and dropping to 5.3K by the end of September. Active users saw a decrease from 48.6K in late June to approximately 40.6K by the end of Q3.

Shoot Bubbles - Bubble Pop by IVYMOBILE INTERNATIONAL ENTERPRISE LIMITED showed a gradual increase in weekly revenue, reaching $68 in mid-September from $0 at the beginning of the quarter. Weekly downloads saw a significant surge, peaking at 25.9K in mid-August before dropping to around 4.2K by the end of September. Active users followed a similar trend, increasing from 2.6K in late June to 38.4K in late August, then decreasing to 18.3K by the end of the quarter.

Gold and Goblins: Idle Games by AppQuantum Publishing Ltd. had a notable peak in weekly revenue at $3.7K in late June, before stabilizing around $1.8K to $3.1K towards the end of the quarter. Downloads showed a downward trend from a peak of 10K in late July to 3.1K by the end of September. Active users initially increased from 24.3K in late June to 34K in late July, then gradually declined to 24.2K by the end of September.

These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022